THE GOOD TIME MACHINE

JUKEBOX OF GOOD TIMES · 1930 — 2026 · NO COINS RETURNED

ARROWS SPIN THE NEXT GOOD TIME · SWIPE ON MOBILE · DROP A COIN FOR AUTO-SPIN

SIDE A · TRACK 01

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GOOD IMPACT /100

THE MILESTONE HALL OF FAME

BEST DECADE TO MAKE EACH BIG LIFE MOVE — GOOD-TIME SCORE

WHO REALLY HAD IT MADE?

POINTS = GOOD-TIME SCORES ACROSS YOUR WHOLE LIFE — CHILDHOOD (0–12) & YOUTH (13–17) COUNT TOO — THEN THE SIX BIG MOVES: CAREER 18–35 · FAMILY 22–40 · HOME 25–45 · SAVING 25–55 · WELL-BEING 20–60 · MENTAL HEALTH 13–25. GEN Z & GEN ALPHA ARE STILL SPINNING — NOT IN THE RACE