THE GOOD & BAD TIME MACHINE

JUKEBOX OF GOOD & BAD TIMES · 1930 — 2026 · NO COINS RETURNED

ARROWS SPIN THE NEXT TIME · SWIPE ON MOBILE · DROP A COIN FOR AUTO-SPIN

SIDE A · TRACK 01

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THE MILESTONE HALL — BOTH SIDES

RED = WORST DECADE · GREEN = BEST DECADE TO MAKE EACH BIG LIFE MOVE

WHO REALLY HAD THE EASIEST TIMELINE?

NET POINTS = GOOD-TIME SCORES MINUS BAD-TIME SCORES ACROSS YOUR WHOLE LIFE — CHILDHOOD (0–12) & YOUTH (13–17) COUNT TOO, GROWING UP IN THE DEPRESSION & WWII STINGS — THEN THE SIX BIG MOVES: CAREER 18–35 · FAMILY 22–40 · HOME 25–45 · SAVING 25–55 · WELL-BEING 20–60 · MENTAL HEALTH 13–25. GEN Z & GEN ALPHA ARE STILL SPINNING — NOT IN THE RACE