THE GOOD & BAD TIME MACHINE

JUKEBOX OF GOOD & BAD TIMES · 1930 — 2026 · NO COINS RETURNED

SIDE A · TRACK 01

ARROWS SPIN THE NEXT TIME · SWIPE ON MOBILE · DROP A COIN FOR AUTO-SPIN

THE MILESTONE HALL — BOTH SIDES

RED = WORST DECADE · GREEN = BEST DECADE TO MAKE EACH BIG LIFE MOVE

WHO REALLY HAD THE EASIEST TIMELINE?

NET POINTS = GOOD-TIME SCORES MINUS BAD-TIME SCORES, COUNTED ONLY IN THE DECADES YOUR GENERATION WAS OLD ENOUGH TO MAKE EACH MOVE — CAREER 18–35 · FAMILY 22–40 · HOME 25–45 · SAVING 25–55